ZBRUSH 2020.1.4 NOW AVAILABLE

News / 03 June 2020


We have now released updates for both ZBrush and ZBrushCore, bringing them to version 2020.1.4. 

Find out what’s new!  Click here for the full change log

New Unreal Engjne 5

News / 13 May 2020

A first look at Unreal Engine 5

Available in 2021


Full Article and more info Here

ZBRUSH MASTERS ON ZBRUSHLIVE

News / 14 April 2020


ZBrush Masters, a new ZBrushLIVE  segment showcasing industry topics, commercial artist projects, and industry pipelines! ZBrush Masters will feature top artists from around the globe and will be hosted by Pixologic’s own Paul Gaboury, Joseph Drust, and Solomon Blair! Check out our current schedule, with more artists to come!


Click Here for more info!




ZBRUSH 2020.1: UPDATE TODAY!

General / 07 February 2020


EXPAND YOUR CREATIVE PROCESS

ZBRUSH 2020.1 NOW AVAILABLE This free update enables artists by providing significant enhancements in a number of areas.Click here for the full change log 

Epic Games : ''GNAM!''

General / 12 November 2019

Epic Games and Quixel Join Forces to Empower Creators



 Quixel has joined the Epic Games family!


ZBrush 2020 is out with new features!

General / 07 November 2019

ZBRUSH SUMMIT 2019

General / 27 September 2019





The Zbrush Summit is back as usual this week.

Schedule, timetable and information as follows



You can watch the live streaming here : Pixologic Twitch channel 

thank you for all the support!!

Have a great day guys :)


ZBRUSH 2019.1 NOW AVAILABLE!

General / 23 May 2019

ZBRUSH 2019 WORLD PREMIER MARCH 5TH

General / 25 February 2019

Character for Games

General / 02 November 2018

SoccerMan

Two Weeks personal Project 2018

Process Summary

- Base Mesh in Maya

I started my  base mesh in maya  in order to have a good topology from the start. 


- Details and refine in Zbrush

Switch from Maya and Zbrush for some details and adjustments to the mesh


- Retopo and UV layout  in Maya

I did the Retopology and Uvs in Maya with a low poly count (Max 8K tris)


- Bake and Textures in Substance Painter

Easy bake with some tweak in substance Painter before the painting.


- Rig in Maya

- Quick raw mocap in Unity

- Presentation 

---------------

 More Info and High res Imgs here :
http://ricoinstudio.com/