More Info ------> MGW X
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Two Weeks personal Project 2018
- Base Mesh in Maya
I started my base mesh in maya in order to have a good topology from the start.
- Details and refine in Zbrush
Switch from Maya and Zbrush for some details and adjustments to the mesh
- Retopo and UV layout in Maya
I did the Retopology and Uvs in Maya with a low poly count (Max 8K tris)
- Bake and Textures in Substance Painter
Easy bake with some tweak in substance Painter before the painting.
- Rig in Maya
- Quick raw mocap in Unity
More Info and High res Imgs here :